"The lavish presentation
appeals to me,
1
2
3
4
...and I've got to
convince the others."
- Freddy Mercury

HUMAN // / /

Colors, Shapes, and Motion are the first tools in a designer / developers toolbox for creating a guiding experience. Contributing to direct a person naturally through their tasks in an intuitive way comfortable to their personal expectation.

From cave drawings to literal science of human interaction behaviors we get the three principles of digital experience, and use it to increase productivity, and overall ROI. You've already been exposed to some of these concepts without noticing, the way it should be...

Just in how you visually communicate information.

Most everyone has a favorite song, or can attribute a specific sound to a memory. Sound can be another excellent tool used to help guide a person through their adventures in technology. A tiny audio cue can go a long way.

However it may not always help just by effect, sound is also how those whom are impaired from sight can navigate and utilize technology as well through the use of screen readers and other means. It's annother excellent form of communication.

Sometimes just a whisper can lead to great things.

As technology evolves, so do the possibilities of how you can interact with it. In the early days, a touch user experience might categorize as physically turning the knob on something. Or even optimizing the efficiency of your thumbs or specfic job tasks falls under a touch experience.

Today, well we have many more tools to interact with a person and someone to help design that experience can positively boost the reception a product receives.

Currently, touch is normally limited to either feeling the face of a screen or the texture of a button. Or something more significant like the first impression from the packaging of a new purchase. Or a the texture patterns of braille that some utilize to read. Not all projects are the same, some require different tools.

Considering details and delivering an experience.

Now, who are we creating for?

// What if we ask...

Learning,
intuitive direction with sight, sound, and touch to help teach a user.

Professional,
task & budget driven with a focus on scalability and maintenance.

Entertainment,
an industry where effects and creativity can be welcomed.

Personal,
aspects of every day life made easier with better technology.

Impress Me

Vector image of people with responsive descriptions to represent each as a different audience type.

He//o, I'm Chris.

I design and develop stuff,
may I help you?


Direction, is how to help an audience.

Color coding, shape cues, status identifiers, walk-throughs, consistency

Efficiency, to how to benefit an audience.

No frills, lean code base, small footprint, fast loading, tabbing and worflow consideration

Communication, can be made personal.

Details can matter especially when it's personal. So some ground work would start with the fundamentals and become a custom targeted solution.

  • Topic Centric
  • Appropriate Colors
  • Real Life Imagery
  • Organic Interaction

Creativity, is how to inspire an audience.

Because when you accentuate details to cleverly use elements like animations, colors, shapes, etc. Your presentation wins.

Yes please.

Engage your Audience

By listening to the people whom you want using your product.

Devices


XML
XAML
HTML
CSS
Javascript
Typescript
SVG
SMIL
Transforms
Animations
Raster
Vector
Bootstrap
Foundation
JQuery
CMS
JSON
SAML
Gulp
Bower
Sass
Angular
XSLT
WPF
Silverlight
Win Embedded
UWP
FTP
HTTP/S
SQL
SEO
ARIA
API
Mobile
Desktop
IoT





Work in progress...

ProfessionalsWeb
Foundation Gulp Sass HTML5 CSS3 Javascript