appeals to me,
The Presentation Layer
The sixth layer of the OSI model responsible for the delivery and formatting of information to the seventh application layer for further processing or display. This is what we do...
This presentation is better on a larger screen than you're using...
The basic fundamentals of human communication are the first step to any effective presentation. Use the tools that us humans are given. Scroll down to learn more.
Identify and strategize by listening to what the people want for a better chance at successfully serving your users. Find some common use cases below.
Actually make something where the details are considered before dev begins. Something scalable and maintainable with technology to serve your target audience.
When you apply some behaviors around your presentation layer you can build metrics and learn from usage to make your solution even more efficient as you go, and as you grow...
convince the others."
- Freddy Mercury
HUMAN // / /
Colors, Shapes, and Motion are the first tools in a designer / developers toolbox for creating a guiding experience. Contributing to direct a person naturally through their tasks in an intuitive way comfortable to their personal expectation.
From cave drawings to literal science of human interaction behaviors we get the three principles of digital experience, and use it to increase productivity, and overall ROI. You've already been exposed to some of these concepts without noticing, the way it should be...
Just in how you visually communicate information.
Most everyone has a favorite song, or can attribute a specific sound to a memory. Sound can be another excellent tool used to help guide a person through their adventures in technology. A tiny audio cue can go a long way.
However it may not always help just by effect, sound is also how those whom are impaired from sight can navigate and utilize technology as well through the use of screen readers and other means. It's annother excellent form of communication.
Sometimes just a whisper can lead to great things.
As technology evolves, so do the possibilities of how you can interact with it. In the early days, a touch user experience might categorize as physically turning the knob on something. Or even optimizing the efficiency of your thumbs or specfic job tasks falls under a touch experience.
Today, well we have many more tools to interact with a person and someone to help design that experience can positively boost the reception a product receives.
Currently, touch is normally limited to either feeling the face of a screen or the texture of a button. Or something more significant like the first impression from the packaging of a new purchase. Or a the texture patterns of braille that some utilize to read. Not all projects are the same, some require different tools.
Considering details and delivering an experience.
Now, who are we creating for?
// What if we ask...
intuitive direction with sight, sound, and touch to help teach a user.
task & budget driven with a focus on scalability and maintenance.
an industry where effects and creativity can be welcomed.
aspects of every day life made easier with better technology.
He//o, I'm Chris.
I design and develop stuff,
may I help you?
Direction, is how to help an audience.
Color coding, shape cues, status identifiers, walk-throughs, consistency
Efficiency, to how to benefit an audience.
No frills, lean code base, small footprint, fast loading, tabbing and worflow consideration
Communication, can be made personal.
Details can matter especially when it's personal. So some ground work would start with the fundamentals and become a custom targeted solution.
- Topic Centric
- Appropriate Colors
- Real Life Imagery
- Organic Interaction
Creativity, is how to inspire an audience.
Because when you accentuate details to cleverly use elements like animations, colors, shapes, etc. Your presentation wins.
By listening to the people whom you want using your product.
- Win Embedded